修改衣服属性,增加配方
2026/5/2大约 1 分钟
修改衣服属性,增加配方
文件路径
~/Zomboid/mods/你的模组名字/
├── mod.info
└── media/
└── scripts/
└── 随便什么名字.txt (确保是纯文本)配方
module Base
{
craftRecipe Make_Super_Jacket
{
category = Tailoring,
inputs
{
item 3 [Base.RippedSheets],
}
outputs
{
item 1 Base.Jacket_ArmyCamoUrban,
}
}
}
修改属性
- BloodLocation 防御部位
- LongJacket Hands ShirtLongSleeves 这些是系统预设 包含好几个部位
- LowerLeg_L;UpperLeg_L 也可以这样写
- BiteDefense 防咬
- ScratchDefense 防抓
- BodyLocation 装备位置 也就是判断会不会冲突 会不会替换别的衣服
- Weight = 0.1, // 重量 (原版很重,改成 0.1 就像羽毛一样)
- RunSpeedModifier = 1.1, // 跑步速度加成!(原版穿厚衣服会减速,1.1代表穿上跑得更快)
- CombatSpeedModifier = 1.2, // 攻击速度加成!(穿上后挥舞武器更快)
- Insulation = 0.8, // 保暖度 (0.0 到 1.0)
module Base{
item StockingsWhite{
DisplayCategory = Accessory,
ItemType = base:clothing,
Weight = 0.1,
BloodLocation = LongJacket;LowerLeg_L;UpperLeg_L;Hands;ForeArm_L;ForeArm_R,
BiteDefense = 100,
ScratchDefense = 100,
Icon = StockingsWhite,
BodyLocation = base:underwearextra1,
ClothingItem = StockingsWhite,
WorldStaticModel = StockingsWhite_Ground,
Tags = base:isfirefuel;base:isfiretinder,
}
item Tshirt_WhiteLongSleeveTINT
{
DisplayCategory = Clothing,
ItemType = base:clothing,
Icon = ShirtGeneric,
BloodLocation = ShirtLongSleeves,
BiteDefense = 100,
ScratchDefense = 100,
BodyLocation = base:tshirt,
ClothingItem = Tshirt_WhiteLongSleeveTINT,
FabricType = Cotton,
Insulation = 0.3,
WindResistance = 0.15,
WorldStaticModel = Shirt_Ground,
Tags = base:canbedyed;base:ripclothingcotton,
}
}